VRML 3D Preview
Color Name Material Info
Azure Blue appearance Appearance {
material DEF Azure_Blue Material {
diffuseColor 0.41 0.44 0.6
emissiveColor 0.21 0.22 0.31
specularColor 0.32 0.4 0.4
ambientIntensity 0.0567
shininess 0.54
transparency 0
}
}
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Blue appearance Appearance {
material DEF Blue Material {
diffuseColor 0.0 0.0 1.0
emissiveColor 0 0 0
specularColor 0 0 0
ambientIntensity 0
shininess 0
transparency 0
}
}
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Blue Glass appearance Appearance {
material DEF Blue_Glass Material {
diffuseColor 0 0 0.02
emissiveColor 0 0 0.67
specularColor 0.88 0.88 0.88
ambientIntensity 0.0633
shininess 0.24
transparency 0.59
}
}
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Blue Light appearance Appearance {
material DEF Blue_Light Material {
diffuseColor 0.6784 0.8471 0.902
emissiveColor 0 0 0
specularColor 0 0 0
ambientIntensity 0
shininess 0
transparency 0
}
}
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Cadet appearance Appearance {
material DEF Cadet Material {
diffuseColor 0.3725 0.6196 0.6275
emissiveColor 0 0 0
specularColor 0 0 0
ambientIntensity 0
shininess 0
transparency 0
}
}
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Cerulean appearance Appearance {
material DEF Cerulean Material {
diffuseColor 0.02 0.72 0.8
emissiveColor 0 0 0
specularColor 0 0 0
ambientIntensity 0
shininess 0
transparency 0
}
}
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Cobalt appearance Appearance {
material DEF Cobalt Material {
diffuseColor 0.24 0.35 0.67
emissiveColor 0 0 0
specularColor 0 0 0
ambientIntensity 0
shininess 0
transparency 0
}
}
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Cobalt Glass appearance Appearance {
material DEF Cobalt_Glass Material {
diffuseColor 0 0 0.02
emissiveColor 0 0 0.67
specularColor 0.88 0.88 0.88
ambientIntensity 0.0633
shininess 0.24
transparency 0.59
}
}
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Cornflower appearance Appearance {
material DEF Cornflower Material {
diffuseColor 0.3922 0.5843 0.9294
emissiveColor 0 0 0
specularColor 0 0 0
ambientIntensity 0
shininess 0
transparency 0
}
}
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Dark Steel Blue appearance Appearance {
material DEF Dark_Steel_Blue Material {
diffuseColor 0.329 0.388 0.427
emissiveColor 0 0 0
specularColor 0 0 0
ambientIntensity 0
shininess 0
transparency 0
}
}
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Dark Turquoise appearance Appearance {
material DEF Dark_Turquoise Material {
diffuseColor 0.439216 0.576471 0.858824
emissiveColor 0 0 0
specularColor 0 0 0
ambientIntensity 0
shininess 0
transparency 0
}
}
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Dodger Blue appearance Appearance {
material DEF Dodger_Blue Material {
diffuseColor 0.1176 0.5647 1.0
emissiveColor 0 0 0
specularColor 0 0 0
ambientIntensity 0
shininess 0
transparency 0
}
}
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Icy Blue appearance Appearance {
material DEF Icy_Blue Material {
diffuseColor 0.76 1 1
emissiveColor 0.07 0.1 0.1
specularColor 0 0 0
ambientIntensity 0
shininess 0
transparency 0
}
}
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Indigo appearance Appearance {
material DEF Indigo Material {
diffuseColor 0.03 0.18 0.33
emissiveColor 0 0 0
specularColor 0 0 0
ambientIntensity 0
shininess 0
transparency 0
}
}
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Light Blue appearance Appearance {
material DEF Light_Blue Material {
diffuseColor 0.74902 0.847059 0.847059
emissiveColor 0 0 0
specularColor 0 0 0
ambientIntensity 0
shininess 0
transparency 0
}
}
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Manganese Blue appearance Appearance {
material DEF Manganese_Blue Material {
diffuseColor 0.01 0.66 0.62
emissiveColor 0 0 0
specularColor 0 0 0
ambientIntensity 0
shininess 0
transparency 0
}
}
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Medium Blue appearance Appearance {
material DEF Medium_Blue Material {
diffuseColor 0.196078 0.196078 0.8
emissiveColor 0 0 0
specularColor 0 0 0
ambientIntensity 0
shininess 0
transparency 0
}
}
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Midnight Blue appearance Appearance {
material DEF Midnight_Blue Material {
diffuseColor 0.098 0.098 0.4392
emissiveColor 0 0 0
specularColor 0 0 0
ambientIntensity 0
shininess 0
transparency 0
}
}
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Navy appearance Appearance {
material DEF Navy Material {
diffuseColor 0.0 0.0 0.502
emissiveColor 0 0 0
specularColor 0 0 0
ambientIntensity 0
shininess 0
transparency 0
}
}
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Navy Blue appearance Appearance {
material DEF Navy_Blue Material {
diffuseColor 0.23 0.2 0.43
emissiveColor 0 0 0
specularColor 0.32 0.4 0.4
ambientIntensity 0.0733
shininess 0.54
transparency 0
}
}
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Neon Blue appearance Appearance {
material DEF Neon_Blue Material {
diffuseColor 0.3 0.3 1.0
emissiveColor 0 0 0
specularColor 0 0 0
ambientIntensity 0
shininess 0
transparency 0
}
}
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Neon Shiny Blue appearance Appearance {
material DEF Neon_Shiny_Blue Material {
diffuseColor 0 0 0
emissiveColor 0 0 1
specularColor 1 1 1
ambientIntensity 0
shininess 0.03
transparency 0
}
}
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New Midnight Blue appearance Appearance {
material DEF New_Midnight_Blue Material {
diffuseColor 0.0 0.0 0.61
emissiveColor 0 0 0
specularColor 0 0 0
ambientIntensity 0
shininess 0
transparency 0
}
}
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Peacock appearance Appearance {
material DEF Peacock Material {
diffuseColor 0.2 0.63 0.79
emissiveColor 0 0 0
specularColor 0 0 0
ambientIntensity 0
shininess 0
transparency 0
}
}
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Plastic Cobalt Blue appearance Appearance {
material DEF Plastic_Cobalt_Blue Material {
diffuseColor 0 0.36 0.8
emissiveColor 0 0.07 0.15
specularColor 0.5 0.5 0.5
ambientIntensity 0
shininess 0.2
transparency 0
}
}
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Powder Blue appearance Appearance {
material DEF Powder_Blue Material {
diffuseColor 0.6902 0.8784 0.902
emissiveColor 0 0 0
specularColor 0 0 0
ambientIntensity 0
shininess 0
transparency 0
}
}
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Rich Blue appearance Appearance {
material DEF Rich_Blue Material {
diffuseColor 0.35 0.35 0.67
emissiveColor 0 0 0
specularColor 0 0 0
ambientIntensity 0
shininess 0
transparency 0
}
}
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Royal Blue appearance Appearance {
material DEF Royal_Blue Material {
diffuseColor 0.2549 0.4118 0.8824
emissiveColor 0 0 0
specularColor 0 0 0
ambientIntensity 0
shininess 0
transparency 0
}
}
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Sky Blue appearance Appearance {
material DEF Sky_Blue Material {
diffuseColor 0.196078 0.6 0.8
emissiveColor 0 0 0
specularColor 0 0 0
ambientIntensity 0
shininess 0
transparency 0
}
}
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Sky Blue Deep appearance Appearance {
material DEF Sky_Blue_Deep Material {
diffuseColor 0.0 0.749 1.0
emissiveColor 0 0 0
specularColor 0 0 0
ambientIntensity 0
shininess 0
transparency 0
}
}
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Sky Blue Deep appearance Appearance {
material DEF Sky_Blue_Deep Material {
diffuseColor 0.0 0.749 1.0
emissiveColor 0 0 0
specularColor 0 0 0
ambientIntensity 0
shininess 0
transparency 0
}
}
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Sky Blue Light appearance Appearance {
material DEF Sky_Blue_Light Material {
diffuseColor 0.5294 0.8078 0.9804
emissiveColor 0 0 0
specularColor 0 0 0
ambientIntensity 0
shininess 0
transparency 0
}
}
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Slate Blue appearance Appearance {
material DEF Slate_Blue Material {
diffuseColor 0.4157 0.3529 0.8039
emissiveColor 0 0 0
specularColor 0 0 0
ambientIntensity 0
shininess 0
transparency 0
}
}
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Slate Blue Dark appearance Appearance {
material DEF Slate_Blue_Dark Material {
diffuseColor 0.2824 0.2392 0.5451
emissiveColor 0 0 0
specularColor 0 0 0
ambientIntensity 0
shininess 0
transparency 0
}
}
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Slate Blue Light appearance Appearance {
material DEF Slate_Blue_Light Material {
diffuseColor 0.5176 0.4392 1.0
emissiveColor 0 0 0
specularColor 0 0 0
ambientIntensity 0
shininess 0
transparency 0
}
}
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Steel Blue appearance Appearance {
material DEF Steel_Blue Material {
diffuseColor 0.2745 0.5098 0.7059
emissiveColor 0 0 0
specularColor 0 0 0
ambientIntensity 0
shininess 0
transparency 0
}
}
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Steel Blue Light appearance Appearance {
material DEF Steel_Blue_Light Material {
diffuseColor 0.6902 0.7686 0.8706
emissiveColor 0 0 0
specularColor 0 0 0
ambientIntensity 0
shininess 0
transparency 0
}
}
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Turquoise Blue appearance Appearance {
material DEF Turquoise_Blue Material {
diffuseColor 0.0 0.78 0.55
emissiveColor 0 0 0
specularColor 0 0 0
ambientIntensity 0
shininess 0
transparency 0
}
}
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Ultramarine appearance Appearance {
material DEF Ultramarine Material {
diffuseColor 0.07 0.04 0.56
emissiveColor 0 0 0
specularColor 0 0 0
ambientIntensity 0
shininess 0
transparency 0
}
}
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Vermeer Azure Blue appearance Appearance {
material DEF Vermeer_Azure_Blue Material {
diffuseColor 0.41 0.44 0.6
emissiveColor 0.21 0.22 0.31
specularColor 0.32 0.4 0.4
ambientIntensity 0.0567
shininess 0.54
transparency 0
}
}
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