VRML 3D Preview
Color Name Material Info
Bottle Glass appearance Appearance {
material DEF Bottle_Glass Material {
diffuseColor 0.32 0.54 0.26
emissiveColor 0 0 0
specularColor 0.46 0.46 0.46
ambientIntensity 0.0933
shininess 0.51
transparency 0.59
}
}
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Chartreuse appearance Appearance {
material DEF Chartreuse Material {
diffuseColor 0.498 1.0 0.0
emissiveColor 0 0 0
specularColor 0 0 0
ambientIntensity 0
shininess 0
transparency 0
}
}
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Chrome Oxide Green appearance Appearance {
material DEF Chrome_Oxide_Green Material {
diffuseColor 0.4 0.5 0.08
emissiveColor 0 0 0
specularColor 0 0 0
ambientIntensity 0
shininess 0
transparency 0
}
}
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Cinnabar Green appearance Appearance {
material DEF Cinnabar_Green Material {
diffuseColor 0.38 0.7 0.16
emissiveColor 0 0 0
specularColor 0 0 0
ambientIntensity 0
shininess 0
transparency 0
}
}
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Cobalt Green appearance Appearance {
material DEF Cobalt_Green Material {
diffuseColor 0.24 0.57 0.25
emissiveColor 0 0 0
specularColor 0 0 0
ambientIntensity 0
shininess 0
transparency 0
}
}
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Dark Green Copper appearance Appearance {
material DEF Dark_Green_Copper Material {
diffuseColor 0.29 0.46 0.43
emissiveColor 0 0 0
specularColor 0 0 0
ambientIntensity 0
shininess 0
transparency 0
}
}
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Emerald Green appearance Appearance {
material DEF Emerald_Green Material {
diffuseColor 0.0 0.79 0.34
emissiveColor 0 0 0
specularColor 0 0 0
ambientIntensity 0
shininess 0
transparency 0
}
}
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Forest Green appearance Appearance {
material DEF Forest_Green Material {
diffuseColor 0.1333 0.5451 0.1333
emissiveColor 0 0 0
specularColor 0 0 0
ambientIntensity 0
shininess 0
transparency 0
}
}
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Ghostly Green appearance Appearance {
material DEF Ghostly_Green Material {
diffuseColor 0 0 0
emissiveColor 0 0.761 0
specularColor 0.871 0.71 0.0588
ambientIntensity 0
shininess 0.03
transparency 0
}
}
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Gloss Grass Green appearance Appearance {
material DEF Gloss_Grass_Green Material {
diffuseColor 0.32 0.54 0.26
emissiveColor 0 0 0
specularColor 0.46 0.46 0.46
ambientIntensity 0.0933
shininess 0.51
transparency 0
}
}
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Glossy Olive Green appearance Appearance {
material DEF Glossy_Olive_Green Material {
diffuseColor 0.46 0.45 0.25
emissiveColor 0.09 0.08 0.05
specularColor 0.23 0.23 0.16
ambientIntensity 0.1
shininess 0.31
transparency 0
}
}
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Green appearance Appearance {
material DEF Green Material {
diffuseColor 0.0 1.0 0.0
emissiveColor 0 0 0
specularColor 0 0 0
ambientIntensity 0
shininess 0
transparency 0
}
}
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Green Copper appearance Appearance {
material DEF Green_Copper Material {
diffuseColor 0.32 0.49 0.46
emissiveColor 0 0 0
specularColor 0 0 0
ambientIntensity 0
shininess 0
transparency 0
}
}
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Green Dark appearance Appearance {
material DEF Green_Dark Material {
diffuseColor 0.0 0.3922 0.0
emissiveColor 0 0 0
specularColor 0 0 0
ambientIntensity 0
shininess 0
transparency 0
}
}
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Green Pale appearance Appearance {
material DEF Green_Pale Material {
diffuseColor 0.5961 0.9843 0.5961
emissiveColor 0 0 0
specularColor 0 0 0
ambientIntensity 0
shininess 0
transparency 0
}
}
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Green Yellow-2 appearance Appearance {
material DEF Green_Yellow-2 Material {
diffuseColor 0.6784 1.0 0.1843
emissiveColor 0 0 0
specularColor 0 0 0
ambientIntensity 0
shininess 0
transparency 0
}
}
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Hunters Green appearance Appearance {
material DEF Hunters_Green Material {
diffuseColor 0.13 0.37 0.31
emissiveColor 0 0 0
specularColor 0 0 0
ambientIntensity 0
shininess 0
transparency 0
}
}
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Lawn Green appearance Appearance {
material DEF Lawn_Green Material {
diffuseColor 0.4863 0.9882 0.0
emissiveColor 0 0 0
specularColor 0 0 0
ambientIntensity 0
shininess 0
transparency 0
}
}
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Lime Green appearance Appearance {
material DEF Lime_Green Material {
diffuseColor 0.1961 0.8039 0.1961
emissiveColor 0 0 0
specularColor 0 0 0
ambientIntensity 0
shininess 0
transparency 0
}
}
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Medium Turquoise appearance Appearance {
material DEF Medium_Turquoise Material {
diffuseColor 0.439216 0.858824 0.858824
emissiveColor 0 0 0
specularColor 0 0 0
ambientIntensity 0
shininess 0
transparency 0
}
}
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Mint appearance Appearance {
material DEF Mint Material {
diffuseColor 0.74 0.99 0.79
emissiveColor 0 0 0
specularColor 0 0 0
ambientIntensity 0
shininess 0
transparency 0
}
}
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Olive appearance Appearance {
material DEF Olive Material {
diffuseColor 0.23 0.37 0.17
emissiveColor 0 0 0
specularColor 0 0 0
ambientIntensity 0
shininess 0
transparency 0
}
}
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Olive Drab appearance Appearance {
material DEF Olive_Drab Material {
diffuseColor 0.4196 0.5569 0.1373
emissiveColor 0 0 0
specularColor 0 0 0
ambientIntensity 0
shininess 0
transparency 0
}
}
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Olive Green Dark appearance Appearance {
material DEF Olive_Green_Dark Material {
diffuseColor 0.3333 0.4196 0.1843
emissiveColor 0 0 0
specularColor 0 0 0
ambientIntensity 0
shininess 0
transparency 0
}
}
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Permanent Green appearance Appearance {
material DEF Permanent_Green Material {
diffuseColor 0.04 0.79 0.17
emissiveColor 0 0 0
specularColor 0 0 0
ambientIntensity 0
shininess 0
transparency 0
}
}
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Pine Green appearance Appearance {
material DEF Pine_Green Material {
diffuseColor 0.22 0.3 0.22
emissiveColor 0.22 0.3 0.22
specularColor 0.66 0.66 0.66
ambientIntensity 0
shininess 0.1
transparency 0
}
}
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Plastic Lime Green appearance Appearance {
material DEF Plastic_Lime_Green Material {
diffuseColor 0.63 0.8 0
emissiveColor 0.12 0.15 0
specularColor 0.5 0.5 0.5
ambientIntensity 0
shininess 0.2
transparency 0
}
}
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Racing Green appearance Appearance {
material DEF Racing_Green Material {
diffuseColor 0 0.25 0
emissiveColor 0 0 0
specularColor 0.95 1 1
ambientIntensity 0.4
shininess 0.1
transparency 0
}
}
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Sap Green appearance Appearance {
material DEF Sap_Green Material {
diffuseColor 0.19 0.5 0.08
emissiveColor 0 0 0
specularColor 0 0 0
ambientIntensity 0
shininess 0
transparency 0
}
}
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Sea Green Dark appearance Appearance {
material DEF Sea_Green_Dark Material {
diffuseColor 0.5608 0.7373 0.5608
emissiveColor 0 0 0
specularColor 0 0 0
ambientIntensity 0
shininess 0
transparency 0
}
}
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Sea Green Light appearance Appearance {
material DEF Sea_Green_Light Material {
diffuseColor 0.1255 0.698 0.6667
emissiveColor 0 0 0
specularColor 0 0 0
ambientIntensity 0
shininess 0
transparency 0
}
}
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Sea Green Medium appearance Appearance {
material DEF Sea_Green_Medium Material {
diffuseColor 0.2353 0.702 0.4431
emissiveColor 0 0 0
specularColor 0 0 0
ambientIntensity 0
shininess 0
transparency 0
}
}
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Sky appearance Appearance {
material DEF Sky Material {
diffuseColor 0.680 0.727 0.575
emissiveColor 0 0 0
specularColor 0 0 0
ambientIntensity 0
shininess 0
transparency 0
}
}
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Soft Light Green appearance Appearance {
material DEF Soft_Light_Green Material {
diffuseColor 0.71 1 0.58
emissiveColor 0.14 0.19 0.11
specularColor 0 0 0
ambientIntensity 0
shininess 0
transparency 0
}
}
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Spring Green appearance Appearance {
material DEF Spring_Green Material {
diffuseColor 0.0 1.0 0.498
emissiveColor 0 0 0
specularColor 0 0 0
ambientIntensity 0
shininess 0
transparency 0
}
}
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Terre Verte appearance Appearance {
material DEF Terre_Verte Material {
diffuseColor 0.22 0.37 0.06
emissiveColor 0 0 0
specularColor 0 0 0
ambientIntensity 0
shininess 0
transparency 0
}
}
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Viridian Light appearance Appearance {
material DEF Viridian_Light Material {
diffuseColor 0.43 1.0 0.44
emissiveColor 0 0 0
specularColor 0 0 0
ambientIntensity 0
shininess 0
transparency 0
}
}
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Yellow Green appearance Appearance {
material DEF Yellow_Green Material {
diffuseColor 0.6 0.8 0.196078
emissiveColor 0 0 0
specularColor 0 0 0
ambientIntensity 0
shininess 0
transparency 0
}
}
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