| Color Name | Material Info | |
|---|---|---|
| Bottle Glass | appearance Appearance { material DEF Bottle_Glass Material { diffuseColor 0.32 0.54 0.26 emissiveColor 0 0 0 specularColor 0.46 0.46 0.46 ambientIntensity 0.0933 shininess 0.51 transparency 0.59 } } |
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| Chartreuse | appearance Appearance { material DEF Chartreuse Material { diffuseColor 0.498 1.0 0.0 emissiveColor 0 0 0 specularColor 0 0 0 ambientIntensity 0 shininess 0 transparency 0 } } |
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| Chrome Oxide Green | appearance Appearance { material DEF Chrome_Oxide_Green Material { diffuseColor 0.4 0.5 0.08 emissiveColor 0 0 0 specularColor 0 0 0 ambientIntensity 0 shininess 0 transparency 0 } } |
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| Cinnabar Green | appearance Appearance { material DEF Cinnabar_Green Material { diffuseColor 0.38 0.7 0.16 emissiveColor 0 0 0 specularColor 0 0 0 ambientIntensity 0 shininess 0 transparency 0 } } |
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| Cobalt Green | appearance Appearance { material DEF Cobalt_Green Material { diffuseColor 0.24 0.57 0.25 emissiveColor 0 0 0 specularColor 0 0 0 ambientIntensity 0 shininess 0 transparency 0 } } |
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| Dark Green Copper | appearance Appearance { material DEF Dark_Green_Copper Material { diffuseColor 0.29 0.46 0.43 emissiveColor 0 0 0 specularColor 0 0 0 ambientIntensity 0 shininess 0 transparency 0 } } |
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| Emerald Green | appearance Appearance { material DEF Emerald_Green Material { diffuseColor 0.0 0.79 0.34 emissiveColor 0 0 0 specularColor 0 0 0 ambientIntensity 0 shininess 0 transparency 0 } } |
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| Forest Green | appearance Appearance { material DEF Forest_Green Material { diffuseColor 0.1333 0.5451 0.1333 emissiveColor 0 0 0 specularColor 0 0 0 ambientIntensity 0 shininess 0 transparency 0 } } |
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| Ghostly Green | appearance Appearance { material DEF Ghostly_Green Material { diffuseColor 0 0 0 emissiveColor 0 0.761 0 specularColor 0.871 0.71 0.0588 ambientIntensity 0 shininess 0.03 transparency 0 } } |
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| Gloss Grass Green | appearance Appearance { material DEF Gloss_Grass_Green Material { diffuseColor 0.32 0.54 0.26 emissiveColor 0 0 0 specularColor 0.46 0.46 0.46 ambientIntensity 0.0933 shininess 0.51 transparency 0 } } |
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| Glossy Olive Green | appearance Appearance { material DEF Glossy_Olive_Green Material { diffuseColor 0.46 0.45 0.25 emissiveColor 0.09 0.08 0.05 specularColor 0.23 0.23 0.16 ambientIntensity 0.1 shininess 0.31 transparency 0 } } |
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| Green | appearance Appearance { material DEF Green Material { diffuseColor 0.0 1.0 0.0 emissiveColor 0 0 0 specularColor 0 0 0 ambientIntensity 0 shininess 0 transparency 0 } } |
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| Green Copper | appearance Appearance { material DEF Green_Copper Material { diffuseColor 0.32 0.49 0.46 emissiveColor 0 0 0 specularColor 0 0 0 ambientIntensity 0 shininess 0 transparency 0 } } |
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| Green Dark | appearance Appearance { material DEF Green_Dark Material { diffuseColor 0.0 0.3922 0.0 emissiveColor 0 0 0 specularColor 0 0 0 ambientIntensity 0 shininess 0 transparency 0 } } |
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| Green Pale | appearance Appearance { material DEF Green_Pale Material { diffuseColor 0.5961 0.9843 0.5961 emissiveColor 0 0 0 specularColor 0 0 0 ambientIntensity 0 shininess 0 transparency 0 } } |
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| Green Yellow-2 | appearance Appearance { material DEF Green_Yellow-2 Material { diffuseColor 0.6784 1.0 0.1843 emissiveColor 0 0 0 specularColor 0 0 0 ambientIntensity 0 shininess 0 transparency 0 } } |
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| Hunters Green | appearance Appearance { material DEF Hunters_Green Material { diffuseColor 0.13 0.37 0.31 emissiveColor 0 0 0 specularColor 0 0 0 ambientIntensity 0 shininess 0 transparency 0 } } |
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| Lawn Green | appearance Appearance { material DEF Lawn_Green Material { diffuseColor 0.4863 0.9882 0.0 emissiveColor 0 0 0 specularColor 0 0 0 ambientIntensity 0 shininess 0 transparency 0 } } |
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| Lime Green | appearance Appearance { material DEF Lime_Green Material { diffuseColor 0.1961 0.8039 0.1961 emissiveColor 0 0 0 specularColor 0 0 0 ambientIntensity 0 shininess 0 transparency 0 } } |
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| Medium Turquoise | appearance Appearance { material DEF Medium_Turquoise Material { diffuseColor 0.439216 0.858824 0.858824 emissiveColor 0 0 0 specularColor 0 0 0 ambientIntensity 0 shininess 0 transparency 0 } } |
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| Mint | appearance Appearance { material DEF Mint Material { diffuseColor 0.74 0.99 0.79 emissiveColor 0 0 0 specularColor 0 0 0 ambientIntensity 0 shininess 0 transparency 0 } } |
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| Olive | appearance Appearance { material DEF Olive Material { diffuseColor 0.23 0.37 0.17 emissiveColor 0 0 0 specularColor 0 0 0 ambientIntensity 0 shininess 0 transparency 0 } } |
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| Olive Drab | appearance Appearance { material DEF Olive_Drab Material { diffuseColor 0.4196 0.5569 0.1373 emissiveColor 0 0 0 specularColor 0 0 0 ambientIntensity 0 shininess 0 transparency 0 } } |
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| Olive Green Dark | appearance Appearance { material DEF Olive_Green_Dark Material { diffuseColor 0.3333 0.4196 0.1843 emissiveColor 0 0 0 specularColor 0 0 0 ambientIntensity 0 shininess 0 transparency 0 } } |
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| Permanent Green | appearance Appearance { material DEF Permanent_Green Material { diffuseColor 0.04 0.79 0.17 emissiveColor 0 0 0 specularColor 0 0 0 ambientIntensity 0 shininess 0 transparency 0 } } |
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| Pine Green | appearance Appearance { material DEF Pine_Green Material { diffuseColor 0.22 0.3 0.22 emissiveColor 0.22 0.3 0.22 specularColor 0.66 0.66 0.66 ambientIntensity 0 shininess 0.1 transparency 0 } } |
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| Plastic Lime Green | appearance Appearance { material DEF Plastic_Lime_Green Material { diffuseColor 0.63 0.8 0 emissiveColor 0.12 0.15 0 specularColor 0.5 0.5 0.5 ambientIntensity 0 shininess 0.2 transparency 0 } } |
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| Racing Green | appearance Appearance { material DEF Racing_Green Material { diffuseColor 0 0.25 0 emissiveColor 0 0 0 specularColor 0.95 1 1 ambientIntensity 0.4 shininess 0.1 transparency 0 } } |
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| Sap Green | appearance Appearance { material DEF Sap_Green Material { diffuseColor 0.19 0.5 0.08 emissiveColor 0 0 0 specularColor 0 0 0 ambientIntensity 0 shininess 0 transparency 0 } } |
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| Sea Green Dark | appearance Appearance { material DEF Sea_Green_Dark Material { diffuseColor 0.5608 0.7373 0.5608 emissiveColor 0 0 0 specularColor 0 0 0 ambientIntensity 0 shininess 0 transparency 0 } } |
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| Sea Green Light | appearance Appearance { material DEF Sea_Green_Light Material { diffuseColor 0.1255 0.698 0.6667 emissiveColor 0 0 0 specularColor 0 0 0 ambientIntensity 0 shininess 0 transparency 0 } } |
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| Sea Green Medium | appearance Appearance { material DEF Sea_Green_Medium Material { diffuseColor 0.2353 0.702 0.4431 emissiveColor 0 0 0 specularColor 0 0 0 ambientIntensity 0 shininess 0 transparency 0 } } |
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| Sky | appearance Appearance { material DEF Sky Material { diffuseColor 0.680 0.727 0.575 emissiveColor 0 0 0 specularColor 0 0 0 ambientIntensity 0 shininess 0 transparency 0 } } |
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| Soft Light Green | appearance Appearance { material DEF Soft_Light_Green Material { diffuseColor 0.71 1 0.58 emissiveColor 0.14 0.19 0.11 specularColor 0 0 0 ambientIntensity 0 shininess 0 transparency 0 } } |
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| Spring Green | appearance Appearance { material DEF Spring_Green Material { diffuseColor 0.0 1.0 0.498 emissiveColor 0 0 0 specularColor 0 0 0 ambientIntensity 0 shininess 0 transparency 0 } } |
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| Terre Verte | appearance Appearance { material DEF Terre_Verte Material { diffuseColor 0.22 0.37 0.06 emissiveColor 0 0 0 specularColor 0 0 0 ambientIntensity 0 shininess 0 transparency 0 } } |
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| Viridian Light | appearance Appearance { material DEF Viridian_Light Material { diffuseColor 0.43 1.0 0.44 emissiveColor 0 0 0 specularColor 0 0 0 ambientIntensity 0 shininess 0 transparency 0 } } |
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| Yellow Green | appearance Appearance { material DEF Yellow_Green Material { diffuseColor 0.6 0.8 0.196078 emissiveColor 0 0 0 specularColor 0 0 0 ambientIntensity 0 shininess 0 transparency 0 } } |
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